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Marks

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Development Note - Steam Store & Trailer.
« on: August 29, 2018, 10:21:46 pm »
Hello, our steam store is now active! We had to make a trailer for this so enjoy the preview we made.

Steam store page - https://store.steampowered.com/app/926540/Whigs__Tories_American_Revolution/

Steam Trailer -



Thank you for your continued support.

- Alpha soon
« Last Edit: August 29, 2018, 11:36:07 pm by Balgy »
"Rome wasnt built in a day, it was built at 5am"

Mostor

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Re: Development Note - Steam Store & Trailer.
« Reply #1 on: August 29, 2018, 10:28:35 pm »
WOOT

Neoptolemus

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Re: Development Note - Steam Store & Trailer.
« Reply #2 on: August 29, 2018, 10:32:07 pm »
Next step is to get our Alpha build approved.

It looks like Valve has overhauled their approval process and it seems pretty robust now. We actually had someone install and fire up the game and play on our server, and the feedback they gave was quite detailed. We've made the changes they requested (mostly rewording some stuff on the store page to reflect the fact that not all features planned are in the current build).

Hopefully we'll get the thumbs up in a day or so.

Lecourbe

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Re: Development Note - Steam Store & Trailer.
« Reply #3 on: August 29, 2018, 10:37:39 pm »
Keep it up guys!

Well done!

33rdKincaid

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Re: Development Note - Steam Store & Trailer.
« Reply #4 on: August 29, 2018, 10:38:57 pm »

Saris

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Re: Development Note - Steam Store & Trailer.
« Reply #5 on: August 29, 2018, 10:44:04 pm »

Marks

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"Rome wasnt built in a day, it was built at 5am"

Lawrence

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Re: Development Note - Steam Store & Trailer.
« Reply #7 on: August 30, 2018, 12:29:21 am »
awhhhh shitttttt


"I don't know what America looks like, I just make this game off what I think it looks like" - Marks

The New Yorkian!

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Re: Development Note - Steam Store & Trailer.
« Reply #8 on: August 30, 2018, 12:32:41 am »
Hello, our steam store is now active! We had to make a trailer for this so enjoy the preview we made.

Steam store page - https://store.steampowered.com/app/926540/Whigs__Tories_American_Revolution/

Steam Trailer -



Thank you for your continued support.

- Alpha soon


Hey, that's pretty good!
Re: Development Note - Steam Store & Trailer.
« Reply #9 on: August 30, 2018, 09:02:30 am »
NICCEE!! Looking good. Keep up the good work.

what doesn't kill me isn't trying hard enough

Dodge9

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Re: Development Note - Steam Store & Trailer.
« Reply #10 on: August 30, 2018, 09:12:01 am »
Hello, our steam store is now active! We had to make a trailer for this so enjoy the preview we made.

Steam store page - https://store.steampowered.com/app/926540/Whigs__Tories_American_Revolution/

Steam Trailer -



Thank you for your continued support.

- Alpha soon

Damn those graphics are great! I really love that foggy environment on the map, awesome work guys!!  :-*

[VG]LeRoyaliste/Baptiste

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Re: Development Note - Steam Store & Trailer.
« Reply #11 on: August 30, 2018, 09:15:58 am »
Great animation at 0:50 i love that ! I look forward to playing the game !
Sergeant from the foot guards of the [VG]

33rdKincaid

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Re: Development Note - Steam Store & Trailer.
« Reply #12 on: August 30, 2018, 01:25:01 pm »
Really quick question - I've mentioned before that from the off I was really enthused by the excellent attention to detail with animations, particularly the shoulder arms (left-shoulder) in one of the early blogs ( http://rsegames.com/index.php?topic=174.0#forum ) - which as far as I know wasn't ever possible with the NW skeleton as the right hand had to always be in contact with the musket in the same place.

I've noticed however that most of the more recent blogs have depicted the musket being held at the advance arms (right-hand shoulder); has this been dependant on whether the character is in melee/shooting mode or has the old animation been scrapped?

thanks! :)
« Last Edit: August 30, 2018, 01:26:45 pm by 33rdKincaid »

Marks

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Re: Development Note - Steam Store & Trailer.
« Reply #13 on: August 30, 2018, 01:35:18 pm »
Really quick question - I've mentioned before that from the off I was really enthused by the excellent attention to detail with animations, particularly the shoulder arms (left-shoulder) in one of the early blogs ( http://rsegames.com/index.php?topic=174.0#forum ) - which as far as I know wasn't ever possible with the NW skeleton as the right hand had to always be in contact with the musket in the same place.

I've noticed however that most of the more recent blogs have depicted the musket being held at the advance arms (right-hand shoulder); has this been dependant on whether the character is in melee/shooting mode or has the old animation been scrapped?

thanks! :)

The old blogs were using the old skeleton which was limiting to say the least. The new one we got in around March forced us to make all new animations. What you're seeing now in blogs is all placeholder until we have an animator to come in to make us some stuff. The old stuff has been scrapped but I did like them more.
"Rome wasnt built in a day, it was built at 5am"

33rdKincaid

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Re: Development Note - Steam Store & Trailer.
« Reply #14 on: August 30, 2018, 02:19:56 pm »
Really quick question - I've mentioned before that from the off I was really enthused by the excellent attention to detail with animations, particularly the shoulder arms (left-shoulder) in one of the early blogs ( http://rsegames.com/index.php?topic=174.0#forum ) - which as far as I know wasn't ever possible with the NW skeleton as the right hand had to always be in contact with the musket in the same place.

I've noticed however that most of the more recent blogs have depicted the musket being held at the advance arms (right-hand shoulder); has this been dependant on whether the character is in melee/shooting mode or has the old animation been scrapped?

thanks! :)

The old blogs were using the old skeleton which was limiting to say the least. The new one we got in around March forced us to make all new animations. What you're seeing now in blogs is all placeholder until we have an animator to come in to make us some stuff. The old stuff has been scrapped but I did like them more.

Thanks for the clarification! glad to hear that we may see them again.

I remember HF devs saying that they originally had more authentic animations but due to bugs and issues with them they opted for the old NW form of sticking at the port arms through everything. It would be fantastic if the 'right-hand staying connected' wasn't an issue with WaT... light infantry types I'm sure would love running about at the trail! :3

Keep it up, can't wait to see how things develop.