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Marks

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Re: Development Blog 11 - Melee, weapons, Alpha. [Part 1]
« Reply #15 on: July 02, 2018, 11:50:06 am »
i'll mesh for you marksy

Do I even have you on steam anyfurthermore?

Jelly

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Re: Development Blog 11 - Melee, weapons, Alpha. [Part 1]
« Reply #16 on: July 02, 2018, 11:53:56 am »
i'll mesh for you marksy

Do I even have you on steam anyfurthermore?
don't believe so, but I canny tell arse from elbow regarding modding anyway x

Marks

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Re: Development Blog 11 - Melee, weapons, Alpha. [Part 1]
« Reply #17 on: July 02, 2018, 11:54:57 am »
i'll mesh for you marksy

Do I even have you on steam anyfurthermore?
don't believe so, but I canny tell arse from elbow regarding modding anyway x

MODDING

Jelly

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Re: Development Blog 11 - Melee, weapons, Alpha. [Part 1]
« Reply #18 on: July 02, 2018, 12:00:40 pm »
i'll mesh for you marksy

Do I even have you on steam anyfurthermore?
don't believe so, but I canny tell arse from elbow regarding modding anyway x

MODDING
development, sorry dear x

Mostor

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Re: Development Blog 11 - Melee, weapons, Alpha. [Part 1]
« Reply #19 on: July 02, 2018, 12:51:03 pm »
This looks super cool, great job RSE. The arm looks a little bit thin for my liking, maybe add a few muscles??
Anyways, really like the pistol animation, looks "officery"
Great job, keep up the great work.

Marks

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Re: Development Blog 11 - Melee, weapons, Alpha. [Part 1]
« Reply #20 on: July 02, 2018, 01:08:46 pm »
This looks super cool, great job RSE. The arm looks a little bit thin for my liking, maybe add a few muscles??
Anyways, really like the pistol animation, looks "officery"
Great job, keep up the great work.

We're going to get new models completely so there's no point editting these
thank you my dude  8)

James Brock

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Re: Development Blog 11 - Melee, weapons, Alpha. [Part 1]
« Reply #21 on: July 02, 2018, 09:02:11 pm »
This looks super cool, great job RSE. The arm looks a little bit thin for my liking, maybe add a few muscles??
Anyways, really like the pistol animation, looks "officery"
Great job, keep up the great work.

We're going to get new models completely so there's no point editting these
thank you my dude  8)

Marks I'm very curious and worried at the same time how far you mean to allow customization for each player. Would you mind going slightly in depth of what your plans toward that are?
Thanks.

Marks

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Re: Development Blog 11 - Melee, weapons, Alpha. [Part 1]
« Reply #22 on: July 02, 2018, 09:21:21 pm »
This looks super cool, great job RSE. The arm looks a little bit thin for my liking, maybe add a few muscles??
Anyways, really like the pistol animation, looks "officery"
Great job, keep up the great work.

We're going to get new models completely so there's no point editting these
thank you my dude  8)

Marks I'm very curious and worried at the same time how far you mean to allow customization for each player. Would you mind going slightly in depth of what your plans toward that are?
Thanks.

faces or uniforms?

James Brock

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Re: Development Blog 11 - Melee, weapons, Alpha. [Part 1]
« Reply #23 on: July 03, 2018, 08:32:53 pm »
This looks super cool, great job RSE. The arm looks a little bit thin for my liking, maybe add a few muscles??
Anyways, really like the pistol animation, looks "officery"
Great job, keep up the great work.
We're going to get new models completely so there's no point editting these
thank you my dude  8)

Marks I'm very curious and worried at the same time how far you mean to allow customization for each player. Would you mind going slightly in depth of what your plans toward that are?
Thanks.

faces or uniforms?
Uniforms.

Marks

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Re: Development Blog 11 - Melee, weapons, Alpha. [Part 1]
« Reply #24 on: July 03, 2018, 09:08:26 pm »
This looks super cool, great job RSE. The arm looks a little bit thin for my liking, maybe add a few muscles??
Anyways, really like the pistol animation, looks "officery"
Great job, keep up the great work.
We're going to get new models completely so there's no point editting these
thank you my dude  8)

Marks I'm very curious and worried at the same time how far you mean to allow customization for each player. Would you mind going slightly in depth of what your plans toward that are?
Thanks.

faces or uniforms?
Uniforms.

You'll be allowed to pick your pants, hat style / coat some regiments had a few designs.