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Marks

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Development Blog 10 - Brick by brick (Gameplay)
« on: January 07, 2018, 10:53:24 pm »


Hello boys and girls, we hope you had a Merry Christmas and a Happy New Year! Welcome to Blog 10, Brick by Brick.

The team has been working really hard on the game and it feels like it is really coming along. At this point we are very excited to introduce a new addition to the RSE core, Neoptolemus, our new coder who has been making WaT:AR's gameplay more fluid.

Since Blog 9, not much has changed in terms of characters or art, our main focus has been on making all the required backend code work for our upcoming alpha version which is getting closer and closer. In said blog we also promised you some gameplay and here it is! Early days but we hope you can see how WaT is shaping up.

Here we have a preview of what the character feels like during gameplay. Notice that the time of the map is set to dawn.






Next up, we have a preview of WaT:AR's day / night circle. This video has been up on our donator board for a while now but we wanted it to be a part of a larger blog before making it public.






We've also been making some concepts as to how WaT will sound. Marks put together a rough outline in a video here. We want WaT to really bring out the gory side of war.


As shown in our first video, the player gets to kill a deer. Now this is a PvP game after all and we know you all expect some action between players but worry not because this is exactly what our next blog will include.

Alpha News
As mentioned before alpha is close. We, as a team, wanted a playable alpha within a year (2017-2018) which we feel is very possible. Stay tuned for more news on that.

Web News
Finally, we are currently in the process of redesigning our websites and making them more optimised as well. After all, they are the means which help us interact with the community and therefore we will work hard on them in the near future.

Thank you for reading Blog 10. Check out our older blogs!


Past blogs

Dev Blog 9
Dev Blog 8
Dev Blog 7
Dev Blog 6
Dev Blog 5
Dev Blog 4
Dev Blog 3
Dev Blog 2
Dev Blog 1

Steam Community.

http://steamcommunity.com/groups/WhigsTories

Donate for more content in our donator board. Information about that here



Until the next blog.
The RSE Boys.
"Rome wasnt built in a day, it was built at 5am"

James Brock

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Re: Development Blog 10 - Brick by brick (Gameplay)
« Reply #1 on: January 07, 2018, 10:59:33 pm »
What Holdfast was supposed to be. Three claps and a cheer!
Re: Development Blog 10 - Brick by brick (Gameplay)
« Reply #2 on: January 07, 2018, 11:02:49 pm »
looking vvvvvv good morks

Marks

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Re: Development Blog 10 - Brick by brick (Gameplay)
« Reply #3 on: January 07, 2018, 11:10:19 pm »
Thank you guys! Blog 11 will be multiplayer > and more interesting to watch


* HUD was disabled due to it being unfinished
"Rome wasnt built in a day, it was built at 5am"

James Brock

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Re: Development Blog 10 - Brick by brick (Gameplay)
« Reply #4 on: January 07, 2018, 11:14:59 pm »
I truly love the walking & running animation. You clearly put up with a challenge of picking a shoulder arms animation portfolio, as opposed of opting out to do something more easy. Love it so far. You clearly know what needs more work and what does not. This was supposed to be the true successor to Napoleonic Wars.

Long Tree

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Re: Development Blog 10 - Brick by brick (Gameplay)
« Reply #5 on: January 07, 2018, 11:17:08 pm »
pretty good

Marks

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Re: Development Blog 10 - Brick by brick (Gameplay)
« Reply #6 on: January 07, 2018, 11:20:43 pm »
I truly love the walking & running animation. You clearly put up with a challenge of picking a shoulder arms animation portfolio, as opposed of opting out to do something more easy. Love it so far. You clearly know what needs more work and what does not. This was supposed to be the true successor to Napoleonic Wars.

Thank you, we're trying our best to make something people actually want.
"Rome wasnt built in a day, it was built at 5am"

Re: Development Blog 10 - Brick by brick (Gameplay)
« Reply #7 on: January 08, 2018, 05:39:06 am »
I like it keep up the good work! 

Saris

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Re: Development Blog 10 - Brick by brick (Gameplay)
« Reply #8 on: January 08, 2018, 07:22:29 am »
The animations are really fluid for pre alpha!

MadWolf

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Re: Development Blog 10 - Brick by brick (Gameplay)
« Reply #9 on: January 08, 2018, 10:32:20 am »
Looking really good!

what doesn't kill me isn't trying hard enough

Harris1815

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Re: Development Blog 10 - Brick by brick (Gameplay)
« Reply #10 on: January 08, 2018, 02:41:00 pm »
I know the truth hurts but, your graphics are better than, He who shall not be name on the island of malta. torso looks stiff but apart from that really good compared to your competition.
God is not on the side of the big battalions, but on the side of those who shoot best  ~  Voltaire

Marks

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Re: Development Blog 10 - Brick by brick (Gameplay)
« Reply #11 on: January 08, 2018, 03:10:02 pm »
Thank you guys.

Its really warming to have such positive feedback and it's given us even more of a kick in the nuts to crack on. For many of us this is our first time showing our work to a sizeable audience we thank you for your eyes and ears.


 
"Rome wasnt built in a day, it was built at 5am"

[72nd]Wolffe

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Re: Development Blog 10 - Brick by brick (Gameplay)
« Reply #12 on: January 08, 2018, 03:30:04 pm »
good work! now show those holdfast plebs what an actual game looks like!

Lawrence

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Re: Development Blog 10 - Brick by brick (Gameplay)
« Reply #13 on: January 08, 2018, 05:29:04 pm »
Looking good Marksy!


"I don't know what America looks like, I just make this game off what I think it looks like" - Marks

General Lord Cornwallis

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Re: Development Blog 10 - Brick by brick (Gameplay)
« Reply #14 on: January 08, 2018, 05:33:19 pm »
A Soooooooooooooooooooooooooo nice development Blog ;)