Recent Posts

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Regiments / 7th (Royal Fusiliers) Regiment Of Foot [AU/NZ]
« Last post by Lord Dickens on March 14, 2018, 03:28:15 AM »

As one of the oldest surviving Australian regiments we are always looking for new recruits for our inevitable expansion/transition to new games of musket warfare. If you hold interest in a regiment that offers relaxed member attendance or an organisation out to enjoy the game then we are a suitable candidate for you.

Join the 7th (Royal Fusiliers) Regiment of Foot


Notify any of our Commanding Officers before trying to enlist

Further forum page updates soon to come

Development Notes / Re: Development Blog 7 - Alpha News.
« Last post by Godofwax on March 13, 2018, 07:21:51 AM »
I'm glad every time I get involved in hearing about this great comment. I will go researching to talk again.
Community / Re: List of British Regiments! During American Revoloution
« Last post by Godofwax on March 13, 2018, 07:21:00 AM »
I am currently studying about this issue. Thank you for this great story.
3000 views boys
Yeah no sh1t


what does REEEEEE mean?????

The battle and or war cry of the Kekistani people against the normie scrounge who are currently ravaging their homeland.
Regiments / Re: Kentucke County Militia
« Last post by Fonnipawan on March 07, 2018, 07:37:18 AM »
I had a very good chance. I have found a site that provides useful information this good.
Suggestions / Re: MANUAL OF ARMS [In-Game]
« Last post by Fonnipawan on March 07, 2018, 07:37:01 AM »
I have learned many things. It is very good for me to read it.
Media & Misc / Saris' Youtube - A shameless promotion
« Last post by Saris on March 05, 2018, 04:22:44 PM »
I upload history and historical games, War of Rights, Holdfast: Nations at War, Mount and Blade: Warband/Bannerlord, Total War, Ultimate General: Civil War, and Whigs and Tories when that comes out.

Whigs And Tories
Spoiler: show


War of Rights
Spoiler: show

Holdfast: Nations at War
Spoiler: show
Development Notes / Re: Development Blog 10.5 - Melee & New Skeleton, etc.
« Last post by csheffield1 on March 04, 2018, 06:58:45 PM »
Yes, absolutely. The ramrod is actually attached to the musket at first, and then the character pulls it from the housing as part of the animation before replacing it. I need to tweak the timings a little bit: the challenge is that the animation has to be reasonably short (say, 15 seconds compared to a more "realistic" 20 seconds) but I also need to make sure the fine details are still captured, and right now I think priming the barrel is a little too quick compared to the rest of the animation which is why you probably missed the bit where he actually pulled out the ramrod.

I'll be continuing to refine the animation as I go along :)

Awesome, I just couldn't see it in the video, but I'm glad that's going to be a feature! :)
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