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Messages - Marks

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1
Media & Misc / Re: some random graphics i made if anyone wants it
« on: June 09, 2018, 07:15:32 pm »
make new ones

2
General Discussion / Forum Ranks
« on: June 01, 2018, 03:33:47 pm »
0 Hours = Militia
10 Hours = Private
20 Hours = Corporal   
50 Hours = Serjeant
100 Hours= Colour Serjeant
150 Hours = Serjeant Major   
200 Hours = Ensign
250 Hours =Lieutenant
300 Hours = Captain   
350 Hours =  Major
400 Hours =Lieutenant Colonel
450 Hours = Colonel
   
1000 Hours = King   

3
General Discussion / Re: Recieved Spam about this game on steam
« on: May 03, 2018, 03:35:55 pm »
What the fuck. I'll message him thank you for letting us know.


4
Regiments / Re: 84th Highlanders
« on: April 22, 2018, 02:50:03 pm »
who dis reserved

5
General Discussion / Re: Rate the signature above you :)
« on: April 09, 2018, 11:46:04 pm »
Less than 6

6
 ;D

7
Haaaa! Finally I can enjoy a nice smoke effect in the game.nice job !
I don't know Why I am feeling like selling my house and donate all of the prize after seeing this video!
I will keep my PC for sure :) keeeeep on!

Starbucks based regiment

Firstly, want to comment on the attitude of the devs (it's a compliment don't worry :) )

Essentially, even though y'all didn't release Blog 11, you actually tell us that it's coming, and why it's not out yet, which is essential in keeping the community happy, which honestly, top marks (Pun intended) for that.

Secondly, I of course would like to comment on the actual blog post.

It's looking great so far, and I like that you added a free-look, a nice little feature. I also like you added ramrods, will there be an animation that shows the character model actually pulling out the ramrod, or will it just be an empty hand, like in Mount and Blade? Just curious.

Basically, wow, great dev team, great communication with the community, great game :)

This means alot to us thank you :)


8
Video is so jaggy at the start, was fine outside of youtube.

Thank you for the support guys  :-*

9

Hello boys and girls, we hope you've got as much snow as we do! Welcome to Blog 10.5 hard to come up with a title for this one.

The team has been working overtime to bring blog 11 to reality but not everything is picture perfect or well video perfect in this case so while we wait here's a blog to add that one.

Many of the fuctions you will see here will add in the gameplay of Blog 11.

*Note everything in this blog is Work In Progress!

Lets begin.

Here's a Video (with my nervous voice over) here.




What else have we been up to?

Well Parrot has created a new skeleton for us from scratch, this means we must abandon everything we've done before not only with Animations but with how our character is designed, this is no small feet and theres no one better than Richard who as been filling this void piece by piece.

Here's our new skeleton

Spoiler: show


Here's it in action

Spoiler: show

Spoiler: show

Spoiler: show


The Lovely and talented Mitchell has created for us new art work here, enjoy.
Spoiler: show



Past blogs

Dev Blog 10
Dev Blog 9
Dev Blog 8
Dev Blog 7
Dev Blog 6
Dev Blog 5
Dev Blog 4
Dev Blog 3
Dev Blog 2
Dev Blog 1

Steam Community.

http://steamcommunity.com/groups/WhigsTories

Donate for more content in our donator board. Information about that here



Until the next blog.
The RSE Boys.


10
Suggestions / Re: MANUAL OF ARMS [In-Game]
« on: February 02, 2018, 03:40:45 pm »

11
Regiments / Re: ♚ 1st Regiment of Foot Guards [NA/EU] Recruiting
« on: February 02, 2018, 11:04:08 am »
Take it to PMs

12
General Discussion / Re: Blog 11 Q & A Thread - Ask us anything
« on: February 02, 2018, 11:03:37 am »
If I put Holdfast all the way to the left, War of Rights all the way to the right, NW somewhere in the middle, where would you put
Spoiler: show
Wings & Tories?

(the game mechanic wise)

Wings & Tories, sounds tasty.

Whigs & Tories will be its own level that others will have to catch up to, or so we hope.

Wow, didn't know auto correct can give such a great response with humor. Anyway thank you for the correction.

What I meant with game mechanics is having War of Rights as being super realistic, as Holdfast would be the exact opposite, coming to its art, and overall hasty and quick paced environment.
While I could call NW graphics and gameplay to fly in the middle of them both. Where would wHigs & Tories stand?

A bit of everything? They both do things wrong and right, NW being the base is stale and old so a lot of people who played NW have had their fill of it. To copy NW would be stupid as sure a new player would come from media platforms but im not looking to split the player base. We're making something new and FUN that'll appeal to the old crowd who made NW what it is and a new crowd to fill their ranks.

13
General Discussion / Re: Blog 11 Q & A Thread - Ask us anything
« on: February 02, 2018, 12:07:43 am »
If I put Holdfast all the way to the left, War of Rights all the way to the right, NW somewhere in the middle, where would you put
Spoiler: show
Wings & Tories?

(the game mechanic wise)

Wings & Tories, sounds tasty.

Whigs & Tories will be its own level that others will have to catch up to, or so we hope.

14
Community / Re: List of British Regiments! During American Revoloution
« on: February 01, 2018, 01:36:16 am »
Make sure you add their countys and titles :)

47th were a really cool regiment at the time, maybe a link to how the unit looked with a hyper link on the name like so.


47th Regiment of Foot - The Cauliflowers


15
Development Notes / Re: Development Blog 10 - Brick by brick (Gameplay)
« on: January 29, 2018, 04:26:03 pm »
Your work looks great, there are some things that I would love to have it in this game, like some manual of arms animation (not all of it but some of it). Or you can get in "Make-Ready" position or something... I don't know. But keep your amazing work and don't stop until it's finished!

But can I ask you what your next priorities in the next blog will be, something about Multiplayer right?

I wish you a great time! Can't wait to see more of it!

Yes we're currently getting things ready for our alpha testers and from there we plan to start working on a trailer with them.

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