Radio Silence Entertainment

GAME - Whigs & Tories: American Revolution => Development Notes => Topic started by: Marks on March 01, 2018, 10:35:49 pm

Title: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: Marks on March 01, 2018, 10:35:49 pm
(http://abload.de/img/blogheader7qs8j.png)

Hello boys and girls, we hope you've got as much snow as we do! Welcome to Blog 10.5 hard to come up with a title for this one.

The team has been working overtime to bring blog 11 to reality but not everything is picture perfect or well video perfect in this case so while we wait here's a blog to add that one.

Many of the fuctions you will see here will add in the gameplay of Blog 11.

*Note everything in this blog is Work In Progress!

Lets begin.

Here's a Video (with my nervous voice over) here.




What else have we been up to?

Well Parrot has created a new skeleton for us from scratch, this means we must abandon everything we've done before not only with Animations but with how our character is designed, this is no small feet and theres no one better than Richard who as been filling this void piece by piece.

Here's our new skeleton

Spoiler: show
(http://abload.de/img/jellybellyedum5.jpg)


Here's it in action

Spoiler: show
(http://abload.de/img/1o3pr3.jpg)

Spoiler: show
(http://abload.de/img/2dar5o.jpg)

Spoiler: show
(http://abload.de/img/3o8pq6.jpg)


The Lovely and talented Mitchell has created for us new art work here, enjoy.
Spoiler: show
(http://abload.de/img/223nssbi.jpg)



Past blogs

Dev Blog 10 (http://rsegames.com/index.php?topic=174.0#forum)
Dev Blog 9 (http://rsegames.com/index.php?topic=150.0#forum)
Dev Blog 8 (http://rsegames.com/index.php?topic=147.0#forum)
Dev Blog 7 (http://rsegames.com/index.php?topic=141.0#forum)
Dev Blog 6 (http://rsegames.com/index.php?topic=118.0#forum)
Dev Blog 5 (http://rsegames.com/index.php?topic=104.0#forum)
Dev Blog 4 (http://rsegames.com/index.php?topic=72.0#forum)
Dev Blog 3 (http://rsegames.com/index.php?topic=35.0#forum)
Dev Blog 2 (http://rsegames.com/index.php?topic=31.0#forum)
Dev Blog 1 (http://rsegames.com/index.php?topic=3.0#forum)

Steam Community.

http://steamcommunity.com/groups/WhigsTories

Donate for more content in our donator board. Information about that here (http://rsegames.com/index.php?topic=12.0#forum)

(http://abload.de/img/donateher21csns.png) (https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=info%40rsegames%2ecom&lc=GB&item_name=Radio%20Silence%20Entertainment&no_note=0&currency_code=GBP&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHostedGuest)


Until the next blog.
The RSE Boys.

Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: Northumberland Fusiliers Official on March 01, 2018, 10:39:39 pm
WOOOOOOOOOOOOOOOO!  :D Goodjob
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: Welsh rebel on March 01, 2018, 10:41:24 pm
looks pretty dope ^^
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: Long Tree on March 01, 2018, 10:48:12 pm
so good keep up the work !
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: James Brock on March 01, 2018, 10:50:40 pm
Well done! Excellent!
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: Marks on March 01, 2018, 10:54:44 pm
Video is so jaggy at the start, was fine outside of youtube.

Thank you for the support guys  :-*
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: sparky on March 02, 2018, 01:01:40 am
still better than no mans sky
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: Lawrence on March 02, 2018, 03:12:05 am
The game looks beautiful! Keep it up RSE!
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: 116th_Lord_OliverZouch on March 02, 2018, 08:27:36 am

GO RSE!! LOOKS SPECTACULAR!
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: [72nd]Wolffe on March 02, 2018, 09:10:28 am
Looking good
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: Jack on March 02, 2018, 02:17:40 pm
Good work! Looking forward to the next blog.
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: lapje on March 02, 2018, 03:06:54 pm
This is great stuff guys. Keep up the good work.
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: csheffield1 on March 03, 2018, 01:33:53 am
Firstly, want to comment on the attitude of the devs (it's a compliment don't worry :) )

Essentially, even though y'all didn't release Blog 11, you actually tell us that it's coming, and why it's not out yet, which is essential in keeping the community happy, which honestly, top marks (Pun intended) for that.

Secondly, I of course would like to comment on the actual blog post.

It's looking great so far, and I like that you added a free-look, a nice little feature. I also like you added ramrods, will there be an animation that shows the character model actually pulling out the ramrod, or will it just be an empty hand, like in Mount and Blade? Just curious.

Basically, wow, great dev team, great communication with the community, great game :)
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: Shapour on March 03, 2018, 07:47:20 am
Haaaa! Finally I can enjoy a nice smoke effect in the game.nice job !
I don't know Why I am feeling like selling my house and donate all of the prize after seeing this video!
I will keep my PC for sure :) keeeeep on!
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: Neoptolemus on March 03, 2018, 08:21:39 am
It's looking great so far, and I like that you added a free-look, a nice little feature. I also like you added ramrods, will there be an animation that shows the character model actually pulling out the ramrod, or will it just be an empty hand, like in Mount and Blade? Just curious.

Yes, absolutely. The ramrod is actually attached to the musket at first, and then the character pulls it from the housing as part of the animation before replacing it. I need to tweak the timings a little bit: the challenge is that the animation has to be reasonably short (say, 15 seconds compared to a more "realistic" 20 seconds) but I also need to make sure the fine details are still captured, and right now I think priming the barrel is a little too quick compared to the rest of the animation which is why you probably missed the bit where he actually pulled out the ramrod.

I'll be continuing to refine the animation as I go along :)
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: Marks on March 03, 2018, 12:54:54 pm
Haaaa! Finally I can enjoy a nice smoke effect in the game.nice job !
I don't know Why I am feeling like selling my house and donate all of the prize after seeing this video!
I will keep my PC for sure :) keeeeep on!

Starbucks based regiment

Firstly, want to comment on the attitude of the devs (it's a compliment don't worry :) )

Essentially, even though y'all didn't release Blog 11, you actually tell us that it's coming, and why it's not out yet, which is essential in keeping the community happy, which honestly, top marks (Pun intended) for that.

Secondly, I of course would like to comment on the actual blog post.

It's looking great so far, and I like that you added a free-look, a nice little feature. I also like you added ramrods, will there be an animation that shows the character model actually pulling out the ramrod, or will it just be an empty hand, like in Mount and Blade? Just curious.

Basically, wow, great dev team, great communication with the community, great game :)

This means alot to us thank you :)

Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: csheffield1 on March 04, 2018, 06:58:45 pm
Yes, absolutely. The ramrod is actually attached to the musket at first, and then the character pulls it from the housing as part of the animation before replacing it. I need to tweak the timings a little bit: the challenge is that the animation has to be reasonably short (say, 15 seconds compared to a more "realistic" 20 seconds) but I also need to make sure the fine details are still captured, and right now I think priming the barrel is a little too quick compared to the rest of the animation which is why you probably missed the bit where he actually pulled out the ramrod.

I'll be continuing to refine the animation as I go along :)

Awesome, I just couldn't see it in the video, but I'm glad that's going to be a feature! :)
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: Marks on March 14, 2018, 05:41:51 pm
 ;D
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: Alexander on March 14, 2018, 11:35:00 pm
Yes, absolutely. The ramrod is actually attached to the musket at first, and then the character pulls it from the housing as part of the animation before replacing it. I need to tweak the timings a little bit: the challenge is that the animation has to be reasonably short (say, 15 seconds compared to a more "realistic" 20 seconds) but I also need to make sure the fine details are still captured, and right now I think priming the barrel is a little too quick compared to the rest of the animation which is why you probably missed the bit where he actually pulled out the ramrod.

I'll be continuing to refine the animation as I go along :)

Awesome, I just couldn't see it in the video, but I'm glad that's going to be a feature! :)

Because we can't do it the Sharpe's way. It would be way too dangerous!
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: csheffield1 on March 15, 2018, 04:25:58 am
Yes, absolutely. The ramrod is actually attached to the musket at first, and then the character pulls it from the housing as part of the animation before replacing it. I need to tweak the timings a little bit: the challenge is that the animation has to be reasonably short (say, 15 seconds compared to a more "realistic" 20 seconds) but I also need to make sure the fine details are still captured, and right now I think priming the barrel is a little too quick compared to the rest of the animation which is why you probably missed the bit where he actually pulled out the ramrod.

I'll be continuing to refine the animation as I go along :)

Awesome, I just couldn't see it in the video, but I'm glad that's going to be a feature! :)

Because we can't do it the Sharpe's way. It would be way too dangerous!

You'd also need a really powerful set of lungs, and a smaller caliber barrel than the ball you're using. But I'm sure it would work though, and be 110% safe.
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: Grizzly/memeGoblin/Chris on March 19, 2018, 04:05:48 am
Juicy  ;)
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: Alexander on March 26, 2018, 10:11:06 am
Yes, absolutely. The ramrod is actually attached to the musket at first, and then the character pulls it from the housing as part of the animation before replacing it. I need to tweak the timings a little bit: the challenge is that the animation has to be reasonably short (say, 15 seconds compared to a more "realistic" 20 seconds) but I also need to make sure the fine details are still captured, and right now I think priming the barrel is a little too quick compared to the rest of the animation which is why you probably missed the bit where he actually pulled out the ramrod.

I'll be continuing to refine the animation as I go along :)

Awesome, I just couldn't see it in the video, but I'm glad that's going to be a feature! :)

Because we can't do it the Sharpe's way. It would be way too dangerous!

You'd also need a really powerful set of lungs, and a smaller caliber barrel than the ball you're using. But I'm sure it would work though, and be 110% safe.

It may work but IT IS NOT SAFE!
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: Grandma on April 26, 2018, 06:29:06 pm
Ayy, it's looking much better than when I last checked
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: Saris on May 11, 2018, 02:20:19 am
Any news on 11?
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: 116th_Lord_OliverZouch on May 11, 2018, 10:58:11 am
Any news on 11?
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: Neoptolemus on May 14, 2018, 07:16:19 pm
We've been working hard on getting the alpha ready. I've just finished tightening up the melee system to make it really robust and smooth.

I've also fixed a host of minor bugs to give it some extra sparkle, as well as added some nice additional effects like bullet whizz for near misses and so on.

We should have an update for you soon once we're happy with the level of polish we've managed to achieve :-)
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: James Brock on May 16, 2018, 03:51:49 am
We've been working hard on getting the alpha ready. I've just finished tightening up the melee system to make it really robust and smooth.

I've also fixed a host of minor bugs to give it some extra sparkle, as well as added some nice additional effects like bullet whizz for near misses and so on.

We should have an update for you soon once we're happy with the level of polish we've managed to achieve :-)

Goodie. Updates are always good to hear.
Title: Re: Development Blog 10.5 - Melee & New Skeleton, etc.
Post by: Neoptolemus on May 16, 2018, 11:16:26 am
We've been working hard on getting the alpha ready. I've just finished tightening up the melee system to make it really robust and smooth.

I've also fixed a host of minor bugs to give it some extra sparkle, as well as added some nice additional effects like bullet whizz for near misses and so on.

We should have an update for you soon once we're happy with the level of polish we've managed to achieve :-)

Goodie. Updates are always good to hear.

I'll try and be a bit more active on the forums to keep you all updated :)